Iron will. The Automated Infantryman is immune to all psychological effects such as frightened and is immune to psychic damage and illusions.
High sensitivity optics. The Automated Infantryman has true sight.
Bolts of Steel. When equipped with the M1 machine gun, The Automated Infantryman can make a ranged weapon attack on three different targets, this also counts as a taunt, forcing the targets to make wisdom saving throws with a dc of 16 or be forced to attack the Automated Infantryman, they can reroll the save every turn until they pass, the Automated Infantryman goes down, or they die.
Pneumatic Fists. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 + 3) bludgeoning damage.
M1 machine gun. Ranged Weapon Attack: +7 to hit, range 150/300 ft., 1 target. Hit: 15 (4d6 + 3) peircing damage.
Magi-Cannon. Ranged Weapon Attack: +8 to hit, range 200/400ft., 1 target. Hit: 22 (3d12 + 4) radiant/fire damage.
Magi-Cannon Mortar mode. 2/Day. Ranged Weapon Attack: +4 to hit, range 300/600 ft., 1 target. Hit: 28 (5d10 + 3) thunder/lightning damage.
Spot light. the Automated Infantryman can activate the spotlight on its head to point out invisible creatures, giving advantage on allied perception checks to see the invisible creature.
PROTECTION PROTOCOL. The Automated Infantryman can, with a reaction, interpose itself between a non automated Infantryman ally and a ranged or melee attack, must make a strength check if melee attack, and force the enemy to hit them instead, rolling against its AC and dealing damage as if it was the original target.
Description
After the discovering the phenomenon of Warforged awakening, various artificers, robotics experts, and engineers, all worked to create a new artificial soldier to take the place of sentient soldiers on the front lines. The Mk1 Automated Infantryman is the first successful automated artificial soldier that doesn't have a risk of becoming a person in the middle of a fight.
Comments