Tiny Monstrosity, Unaligned
AC 8 natural armor    Initiative +50 (60)
HP 1 (1d4)
Speed 300 ft.
Mod Save
STR 27 +8 +8
DEX 30 +10 +10
CON 26 +8 +8
Mod Save
INT 25 +7 +7
WIS 22 +6 +6
CHA 30 +10 +10
Senses Blindsight 500 ft., Passive Perception 1
Languages --
CR 30 (XP 155,000; PB +9)
Traits

Invunlerability. The Cheese Cube is Immune to all damage types and is incapable of being affected by any spells or other magical effects unless it wishes to (Polymorph is the only exception). The only way to destroy a Cheese Cube is to consume it, which requires an Action. It takes 3 seconds to consume a Cheese Cube in this way. 

Rotten Cheese or Pure Cheese. At the start of it's turn, the Cheese Cube must choose either Rotten Cheese or Pure Cheese, acquiring additional abilities, traits, and passives according to the type chosen. 

Delicious. A creature that consumes the Cheese Cube will regain full Hit Points, end all conditions, and receive the benefits of a Long Rest. Furthermore, that creature's movement speed is doubled, their Armor Class increases by 10, they gain a +15 bonus to attack rolls and damage, and gains the effects of the Haste spell until their next Long Rest. 

Addictive. If a creature has eaten a Cheese Cube and has not consumed another one in the last 2 hours, then they die instantly. 

Unmatched Speed. The Cheese Cube has an amount of Actions and Bonus Actions on its turn equal to the amount of other creatures within 300 ft. of it. (Ex. There are eight other creatures within 300 ft. of the Cheese Cube, so it can use eight Actions and Bonus Actions on its turn). The Cheese Cube also has one Reaction per turn. 

Terrible Stench (Rotten Cheese Only). All creatures that start or end their turn within 300 ft. the Cheese Cube must succeed a DC 30 Constitution Saving Throw or take 57 Poison damage and receive the Poisoned condition until their next Long Rest. While Poisoned, they take 31 Poison damage for every 30 seconds that elapse. 

Attractive Smell (Pure Cheese Only). All creatures that start or end their turn within 300 ft. of the Cheese Cube must succeed a DC 30 Wisdom Saving Throw or take 62 Psychic damage and be Stunned for 2 turns. Those that succeed the Saving Throw move 50 ft. closer to the Cheese Cube.

Aura of the Golden Cheese (Pure Cheese Only). All creatures that start or end their turn within 300 ft. of the Cheese Cube must succeed a DC 30 Wisdom Saving Throw or be take 50 Psychic damage and be Charmed by the Cheese Cube until their next Long Rest. Creatures that are Charmed in this way will spent their turns voluntarily attacking their allies, fighting over who is worthy of eating the Cheese Cube. 

Aura of the Moldy Cheese (Rotten Cheese Only). All creatures that start or end their turn within 300 ft. of the Cheese Cube must succeed a DC 30 Constitution Saving Throw or receive Vulnerability to all damage and have Disadvantage on all Saving Throws. Furthermore, they receive a -10 penalty to all d20 rolls. 

Cheese Surge. When the Cheese Cube reduces a creature to 0 Hit Points, it gains an additional Action on its turn. There is no limit to how many times this can occur.

Actions

Multiattack. The Cheese Cube makes five of the following attacks below in any combination of its choice.

Cheese. Melee Attack Roll: +30 to hit, one target within 5 ft. Hit: 102 Force damage which ignores Resistances or Immunities. 

Cheese. Ranged Attack Roll: +30 to hit, one target within 120 ft. Hit: 99 Force damage which ignores Resistances or Immunities.

Cheese. Melee or Ranged Attack Roll: +30 to hit, one target within 5 ft. or 120 ft. Hit: 95 Force damage which ignores Resistances or Immunities.

Cheeeeeeeeese. DC 30 Strength Saving Throw: All creatures within a 120 ft. Emanation centered on the Cheese Cube. Fail: 140 Force damage which ignores Resistances or Immunities. Success: Half damage only.

CHEESE! DC 30 Dexterity Saving Throw: All creatures within a 120 ft. cone originating from the Cheese Cube. Fail: 170 Force damage which ignores Resistances or Immunities. Success: Half damage only

CHEEEEEEEEESE! DC 30 Constitution Saving Throw: All creatures within a 300 ft. long line that is 15 ft. wide originating from the Cheese Cube. Fail: 170 Force damage which ignores Resistances and Immunities. 

 

Bonus Actions

No One Survives the CHEEEESE! All creatures within 5 ft. of the Cheese Cube are reduced to 0 HP. 

Cheese Touch. The Cheese Cube teleports to an unoccupied space within 120 ft. and makes a Cheese, Cheese, or Cheese attack against a creature within range. A creature hit by this attack is transformed into a Cheese Cube (Using this exact Stat Block). This transformation is irreversible. 

Reactions

BECOME CHEEEESE! Trigger: The Cheese Cube is hit by an attack. Response: The creature that made that attack transforms into a Cheese Cube (Using this exact Stat Block). This transformation is irreversible. 

Too much CHEEEESE! Trigger: A creature ends its turn within 120 ft. of the Cheese Cube. Response: The Cheese Cube teleports to an unoccupied space within 5 ft. of that creature and makes a Cheese, Cheese, or Cheese attack against that creature. 

Description

An ordinary block of cheese.

Habitat: Any

DaftWullie1

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