Hollow Body. The Bloom Bamboo Guardian’s torso is an empty bamboo cavity. Critical hits against it deal normal damage instead of extra damage.
Photosynthetic Regeneration. While in bright light, the guardian regains 10 hit points at the start of its turn. This trait does not function in darkness.
Grassy Camouflage. The guardian has advantage on Dexterity (Stealth) checks made in forests, gardens, or areas with plants.
Multiattack. The guardian makes two Bamboo Spear attacks or one Bamboo Spear and one Grasping Vine.
Bamboo Spear. The guardian will thrust with its spear. +7 to hit, with reach 15 ft. The damage is 2d8 + 4 piercing damage.
Blossom Burst (Recharge 5–6). The guardian releases a burst of pollen and petals in a 15-ft radius. Creatures must make a (DC 14) Constitution save or take 4d8 poison damage and become charmed until the end of their next turn. On a success, they take half damage and are not charmed.
Rapid Growth. The guardian causes a bamboo stalk to erupt from the ground within 20 ft. The stalk provides half cover and lasts for 1 minute.
Petal Drift. The guardian lightly floats up to 20 ft without provoking opportunity attacks.
Hardened Stalk. When hit by an attack, the guardian reduces the damage by 1d10 + 3.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bloom Bamboo Guardians appear whimsical and harmless, often found in peaceful groves or cultivated gardens. Their pastel surroundings and soft shapes disguise a territorial nature. When threatened, their bodies animate with sharp bamboo growths, vines lash outward, and their hollow torso echoes with eerie wind-like sounds. They are both protectors of nature and ambush predators; luring intruders close before restraining and overwhelming them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Apr 3, 2026I added the wrong picture.