AC
16
Initiative
+2 (12)
HP
13
(2d8 + 4)
Speed
18 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Traits
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom (Insight) check.
Prey's Scent. You deal an additional (1d6) Physical damage to creatures marked by your Ranger's hunter's mark
Actions
Beak Attack. Melee Attack Roll: +4, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.
Rend Vision. Melee Attack Roll: +4, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Comments