Immunity:
The Knight has resistance to a specific form of damage depending on choices made in the run prior.
Multi Attack. When surrounded by more than 2 creatures will Shield Bash one and hit the other with its greatsword. Unless the sweeping blow is available, in which case it will use that ability.
If there is one one creature in range it will use its greatsword attack only
Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.
Shield bash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Sweeping Blow (Recharge 6). The warforged titan makes a sweep with its greatsword, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.
Explode: On death roll a d6, on a 6 will explode causing 3d10 damage in 10ft
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