Large Construct, Neutral
Armor Class 22 Natural
Hit Points 125 (10d12 + 60)
Speed
STR
23 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages None
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immunity:
The Knight has resistance to a specific form of damage depending on choices made in the run prior.

Actions

Multi Attack. When surrounded by more than 2 creatures will Shield Bash one and hit the other with its greatsword. Unless the sweeping blow is available, in which case it will use that ability. 

If there is one one creature in range it will use its greatsword attack only

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone. 

Shield bash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. 

Sweeping Blow (Recharge 6). The warforged titan makes a sweep with its greatsword, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.

Reactions

Explode: On death roll a d6, on a 6 will explode causing 3d10 damage in 10ft

Myrloc

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