Huge Dragon, Lawful Neutral
Armor Class 23 Natural armor
Hit Points 219 (19d12 + 95)
Speed 40 ft., Fly 80 ft., Burrow 20 ft., Swim 10 ft.
STR
18 (+4)
DEX
22 (+6)
CON
20 (+5)
INT
26 (+8)
WIS
27 (+8)
CHA
22 (+6)
Saving Throws STR +10, DEX +12, CON +11
Skills History +14, Insight +14, Perception +14
Damage Immunities Lightning
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 24
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Innate Spellcasting (Psionics). The ancient sapphire dragon's innate spellcasting ability is Intelligence (DC 22). The ancient sapphire dragon can innately cast the following spells, requiring no material components:

At will: detect magic (psionics only), misty step, spider climb, stone shape, teleport, wall of stone

Actions

Multi attack. The ancient sapphire dragon uses its frightful prescience then makes a bite attack and two claw attacks. 

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 12 (2d8 + 4) piercing damage. 

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) slashing damage. 

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., 1 target. Hit: 10 (2d6 + 4) bludgeoning damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Disintegration breath (Recharges on 5/6). The sapphire dragon exhales a line of sonic vibrations 5ft wide and 90ft long. Each creature within the radius must make a DC 16 Constitution saving throw or have their maximum hit points reduced by 125 (25d10) points. Items carried absorb the damage first (gm's choice on how this works). If a creature's maximum hit points are reduced to 0 their body is disintegrated. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect (Costs 1 Action). The dragon makes a Wisdom (Perception) check.

Tail Attack (Costs 1 Action). The dragon makes a tail attack.

Teleport (Costs 2 Actions). The sapphire dragon teleports up to 100ft to a place that they can see that isn't currently occupied. 

Habitat: Underdark

drdeatheer

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