Huge Elemental
Armor Class 18 Natural
Hit Points 152 (16d12 + 48)
Speed
STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
16 (+3)
CHA
14 (+2)
Senses Passive Perception 13
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Adaptive Evolution

When Mahoraga takes damage of any type, it gains resistance to that damage type at the end of the summon. If it already has resistance, it instead gains immunity to that type until the end of its summon.

Sword Wheel Aura

At the start of each creature’s turn within 10 feet of Mahoraga, that creature takes 7 (2d6) slashing damage.

Relentless Form

When Mahoraga is reduced to 0 hit points, it makes a DC 15 Constitution saving throw. On a success, it drops to 1 hit point instead. It can do this once per long rest.

Magic Resistance

Mahoraga has advantage on saving throws against spells and magical effects.

Actions

Slap

Upon being summoned, Mahoraga slaps the summoner for 1d4+3 bludgeoning damage.

Multiattack

Mahoraga makes two Sword Wheel Slash attacks.

Sword Wheel Slash

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.

Fate‑Cleave (Recharge 5–6)

Mahoraga sweeps its blade‑wheel in a 15‑foot cone. Creatures in the area must make a DC 17 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much on a success.

Bonus Actions

Adaptive Shift

Mahoraga moves up to 20 feet. This movement does not provoke opportunity attacks.

Reactions

Counter‑Cleave

When a creature within 10 feet hits Mahoraga with a melee attack, Mahoraga makes one Sword Wheel Slash attack against that creature.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Morrowstalker2

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