Medium Humanoid (Kenku), Chaotic Neutral
Armor Class 15
Hit Points 40 (10d8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +3
Skills Deception +5, Perception +5, Stealth +7
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning and Slashing from nonmagical attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60ft, Passive Perception 15
Languages understands Auran and Common but speaks only through the use of its Mimicry trait
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.

Actions

Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Revolver. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

At first glance, the curator seems like little more than a hunched, black-feathered figure draped in a meticulously pressed coat of faded military blue. Brass buttons gleam. Medals—none of them theirs—hang in careful symmetry across their chest. A pair of thin spectacles rests on their beak, constantly slipping as they tilt their head to observe visitors.

But the moment they speak, the illusion fractures.

Their voice is not one voice—it is many.

“Forward, men!” barks a gravelly commander.
“Please… don’t leave me…” whispers a dying soldier.
“History must be preserved,” states a calm, scholarly tone.

The Kenku never creates new words—only stitches together fragments of voices collected over a lifetime spent in the shadow of war.

Habitat: ForestUrban

D_M_Baelfire

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