Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Revolver. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
At first glance, the curator seems like little more than a hunched, black-feathered figure draped in a meticulously pressed coat of faded military blue. Brass buttons gleam. Medals—none of them theirs—hang in careful symmetry across their chest. A pair of thin spectacles rests on their beak, constantly slipping as they tilt their head to observe visitors.
But the moment they speak, the illusion fractures.
Their voice is not one voice—it is many.
“Forward, men!” barks a gravelly commander.
“Please… don’t leave me…” whispers a dying soldier.
“History must be preserved,” states a calm, scholarly tone.
The Kenku never creates new words—only stitches together fragments of voices collected over a lifetime spent in the shadow of war.
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