Medium Undead, Lawful Evil
AC 13 (Mage Armor)    Initiative −1 (9)
HP 48 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 8 −1 −1
CON 13 +1 +1
Mod Save
INT 18 +4 +7
WIS 18 +4 +4
CHA 13 +1 +1
Skills Arcana +7
Immunities Poison; Exhaustion, Poisoned
Gear Arcane Focus
Senses Darkvision 60 ft.; Passive Perception 14
Languages Understands Common and two other languages it knew in life but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Amateur Warmage. The apprentice has Advantage on Constitution saving throws it makes to maintain Concentration.

Grasping Mist. Whenever the apprentice casts Fog Cloud, nonmagical flames in the spell's Sphere are extinguished, and creatures other than the apprentice and its allies treat the spell's Sphere as Difficult Terrain.

Undead Fortitude. If damage reduces the apprentice to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the apprentice drops to 1 Hit Point instead.

Actions

Multiattack. The apprentice makes two Deathly Burst attacks.

Deathly Burst. Melee or Ranged Attack Roll: +7, reach 5ft. or range 90 ft. Hit: 12 (2d6+4) Cold, Necrotic, or Poison damage.

Spellcasting. The apprentice casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At Will: Fog Cloud, Mage Armor (included in AC), Minor Illusion, Prestidigitation
2/Day Each: Blindness/Deafness, Detect Magic, Grease, Mirror Image
1/Day Each: Bestow Curse, Haste, Magic Weapon

Bonus Actions

Misty Step (3/Day). The apprentice casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Magic Absorption. Trigger: The apprentice takes damage from a spell or magical effect. Response: The apprentice reduces the total damage taken by 8 (1d8+3).

Biggie_Expand

Comments

Posts Quoted:
Reply
Clear All Quotes