Medium Undead, Lawful Evil
AC 18 (Plate)    Initiative +1 (11)
HP 72 (8d8 + 32)
Speed 30 ft.
Mod Save
STR 18 +4 +7
DEX 13 +1 +1
CON 18 +4 +4
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 13 +1 +1
Skills Athletics +7
Immunities Poison; Exhaustion, Poisoned
Gear Halberd, Plate
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Common and one other language it knew in life but can’t speak
CR 5 (XP 1,800; PB +3)
Traits

Heavy Armor Master. When the footman is hit by an attack, any Bludgeoning, Piercing, and Slashing damage dealt by that attack is reduced by 3.

Sentinel. The footman gains the following abilities.
Guardian. Immediately after a creature within 10 feet of the footman takes the Disengage action or hits a target other than it with an attack, it can make an Opportunity Attack against that creature.
Halt. When the footman hits a creature with an Opportunity Attack, the creature's speed becomes 0 for the rest of the current turn.

Undead Fortitude. If damage reduces the footman to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the footman drops to 1 Hit Point instead.

Actions
Multiattack. The footman can make two Halberd attacks.
 
Halberd. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d10+4) Slashing damage plus 4 (1d6) Necrotic damage. 

 

Bonus Actions

Rally (3/day). The footman chooses a number of allies within a 30-foot emanation originating from itself, up to a number of allies equal to its Constitution modifier. Each of those allies gains 1d6+5 temporary Hit Points.

Second Wind (1/day). The footman has a limited well of stamina it can draw on. As a Bonus Action, it can use it to regain Hit Points equal to 1d10+5. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2026 2:22:41 PM
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4/2/2026 7:05:39 PM
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