Explosive Uppercut. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage and knocks the target back 15 ft .
Grapple Arm (Recharge 5-6). Hegemol launches his Grappling Hook at a target. The target must make a DC18 Dexterity Saving throw, or be dragged to within 5ft of Hegemol. Sticky Bomb. Hegemol attachs a bomb to a creature as bonus action, referred to as the victim. At the end of Hegemol's next turn, all creatures within 10ft of the victim must make a DC16 Dexterity Saving throw, taking 9d6 fire damage upon failure, and half as must on success. The victim automatically fails the saving throw.
Hyper Beam (Once per Battle). Hegemol expends an action and a bonus action fires up a purple death laser, senting torrents of heat forwards in a 100ft line. If a creature enters or ends their turn in the area, they must make a DC 18 Dex Save, taking 10d6 radiant damage upon failure. On the start of his next turn, Hegemol can expend his action and bonus action to maintain the laser, and can rotate it up to 45 degrees. He can repeat this up to 2 times.
Sticky Bomb. Hegemol attachs a bomb to a creature within 5ft as bonus action, referred to as the victim. At the end of Hegemol's next turn, all creatures within 10ft of the victim must make a DC16 Dexterity Saving throw, taking 9d6 fire damage upon failure, and half as must on success. The victim may make a DC16 Str Save to remove the bomb from their body, drop the bomb onto a point on the ground on success. The victim automatically fails the saving throw.
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