Space Ship. Only other units with the Space Ship trait or the Orbital Defense trait may directly attack this entity. This entity takes -10 to hitting units on ground.
User Interface. Each player piloting the ship (up to 3) may decide which part of the ship to control, Left, Right or Bridge.
Fireball Absolutum. Ranged Weapon Attack: +3 to hit, range 30/380 ft, 1 targets. Hit: 60 12d20+20 piercing damage. Available to crew member on bridge. Has a cooldown of 5 turns.
Cannon (Right Side). Ranged Weapon Attack: +4 to hit, range 30/380 ft, 1 targets. Hit: 60 5d20+15 piercing damage. Available to Right Side crewmate.
Cannon (Left Side). Ranged Weapon Attack: +4 to hit, range 30/380 ft, 1 targets. Hit: 60 5d20+15 piercing damage.
Missile Barrage. Ranged Weapon Attack: +8 to hit, range 30/380 ft, 1 targets. Hit: 60 3d20+20 piercing damage. Available to Bridge crewmate.
Repairs. Ranged Weapon Attack: +6 to hit, range 30/380 ft, 1 targets. Hit: 60 8d20 piercing damage. Available to Left Side crewmate.
Boarding Party. Ranged Weapon Attack: +4 to hit, range 30/380 ft, 1 targets. Hit: 60 1d6 piercing damage. Available to all crew member on ship. 1d6 does not count for damage, instead acting as how many marines are brought on board with members.
Point Defense. Ranged Weapon Attack: +0 to hit, range 30/380 ft, 1 targets. Hit: 60 3d20+15 piercing damage. Available to crew member on bridge.
Deploy Fighters. Ranged Weapon Attack: +3 to hit, range 100/600 ft. Roll to attack, if hit launch token "UP-42 Fighters"
Intercept Missile. Ranged Weapon Attack: +5 to hit, range 100/600 ft. If rolled higher than missile attack, reacted attack does not hit. Available to crew member on bridge.
Description
The C-130 Leviathan is the ship of The Sentinels team. This ship has been specifically chosen due to how cheap it is to manufacture if broken and its easy modifications. It is fully armed with most ways of attacking enemy vessels.
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