Passenger Platform
The Skycarrier can carry up to:
- 10 Medium creatures comfortably
- OR equivalent weight (~3,000 lbs)
Passengers have:
- Half cover while mounted
- Cannot be knocked prone while airborne unless the bird is incapacitated
🌈 Auroral Feathers
Its bright mechanical feathers glow faintly:
- Emits dim light in a 20 ft radius
- Can be seen from miles away (good for navigation… bad for stealth)
⚖️ Stabilized Flight
The Skycarrier has advantage on checks/saves against:
- Strong winds
- Turbulence
- Being knocked out of the air
🔧 Bound Construct
- Requires a bonded pilot or attuned controller (amulet, rod, etc.)
- Without a controller, it:
- Lands safely
- Refuses to move
✈️ Controlled Flight
The Skycarrier moves up to its flying speed.
🛬 Gentle Descent
While descending:
- All passengers take no falling damage
- Landing is smooth, even in rough terrain
🌬️ Wing Buffer (Recharge 5–6)
The Skycarrier beats its massive wings:
- Creates a 20-ft radius wind burst
- Creatures must succeed a DC 14 STR save or be pushed 10 ft away
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Repairs
- Requires tinker's tools + rare materials
- 1 hour = 20 HP restored (or spell slots like mending scaled up)
💎 Power Core
- Runs on a magical crystal (auroral core)
- If removed → becomes inert
🎭 RP Flavor
- Makes soft ticking and whirring sounds
- Tilts head like a real bird
- Occasionally mimics bird calls with metallic echoes
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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