| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +9 |
| WIS | 20 | +5 | +5 |
| CHA | 16 | +3 | +3 |
Mage of the Veil. The necromancer gains the following traits.
Deathly Focus. The necromancer has advantage on saving throws to maintain concentration on spells.
Necrosis. When the necromancer deals Necrotic damage, it can cause the creature to have the Poisoned condition until the end of its next turn. The necromancer can trigger this effect once per turn.
Inured to Decay. The necromancer has resistance to Cold and Necrotic damage, and it can not have its Hit Point maximum reduced.
Magic Resistance. The necromancer has Advantage on saving throws against spells and other magical effects.
Roiling Fog. Whenever the necromancer casts Fog Cloud, nonmagical flames in the spell's Sphere are extinguished, creatures other than the necromancer and its allies treat the spell's Sphere as Difficult Terrain, and when an enemy creature moves into or within the area, it takes 2d4 Necrotic damage for every 5 feet it travels.
Undead Fortitude. If damage reduces the necromancer to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the necromancer drops to 1 Hit Point instead.
Multiattack. The necromancer makes two Deathly Burst attacks.
Deathly Burst. Melee or Ranged Attack Roll: +9, reach 5ft. or range 120 ft. Hit: 17 (3d6+5) Cold, Necrotic, or Poison damage.
Spellcasting. The necromancer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Death Armor, Fog Cloud, Mage Armor (included in AC), Minor Illusion, Mirror Image, Prestidigitation, Toll the Dead
2/Day Each: Bestow Curse (Level 5 Version), Blight, Gaseous Form, Slow
1/Day Each: Animate Dead (Level 6 Version), Bigby's Hand
Misty Step (3/Day). The necromancer casts Misty Step, using the same spellcasting ability as Spellcasting.
Magic Absorption. Trigger: The necromancer takes damage from a spell or magical effect. Response: The necromancer reduces the total damage taken by 10 (1d10+4), and strengthens the damage roll of its next spell by an equal amount.
Protective Magic (3/Day). The necromancer casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Comments