Medium Fiend (Demon, Shapechanger), Chaotic Evil
Armor Class 15 Natural armor
Hit Points 215 (28d8 + 84)
Speed 30 ft., Fly 125 ft.
STR
18 (+4)
DEX
23 (+6)
CON
17 (+3)
INT
26 (+8)
WIS
25 (+7)
CHA
29 (+9)
Saving Throws DEX +11, CHA +14
Skills Deception +14, Insight +12, Intimidation +14, Perception +12, Persuasion +14
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Truesight 120ft, Passive Perception 22
Languages All, Telepathy 120ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Plague of abyssal locusts. Each creature within 15 ft of Pazuzu must make  a DC 18 con save or take 10 (2d10) poison damage on the start of there turn half as much on a successful save, This aura also gives pazuzu half cover against ranged weapon attacks. 

Master of manipulation. Pazuzu has advantage on all charisma saves and checks. 

Legendary Resistance (1/Day). If Pazuzu fails a saving throw, he can choose to succeed instead.

Magic Resistance. Pazuzu has advantage on saving throws against spells and other magical effects.

Magic Weapons. Pazuzu’s weapon attacks are magical. This weapon allows pazuzu for  every round to be under the effects haste spell and can turn it off or on at will. 

Actions

Multi attack. Pazuzu makes two talon sword attacks and a pestilence [if available] 

Talon sword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 6) slashing damage. 

Pestilence (Recharges on 6). Pazuzu moves up to 45 ft and each creature within 5ft during this movement must make a DC 18 dex save or take 22 (4d8 + 6) poison damage. 

Change Shape. Pazuzu magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (Pazuzu’s choice).

In a new form, Pazuzu retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

Pazuzu can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Pazuzu regains spent legendary actions at the start of his turn.

Coercion (Costs 1 Actions). Pazuzu makes one creature it can see within 60 ft of itself make a DC 18 wisdom save or make one action of pazuzu's choice on there next turn. 

Talon sword (Costs 1 Actions). Pazuzu makes one talon sword attack. 

Soul corruption (Costs 2 Actions). Pazuzu chooses one creature it can see within 100 ft and that creature must make a DC 18 charisma save or take 20 (4d10) psychic damage and the target is charmed by pazuzu for the 1 hour, the charmed target can remake the save at the end of there turn or when they take damage. On a sucessful save the target has disadvantage on wisdom and intelligence saves until the end of there next turn and takes half damage. 

Monster Tags: Demon Lord

drdeatheer

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