AC
18
Initiative
+10 (20)
HP
75
(15d10 + 105)
Speed
40 ft., Climb 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 18 | +4 | +4 |
| CON | 20 | +5 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 16 | +3 | +6 |
| CHA | 20 | +5 | +8 |
Skills
Perception +8
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Immunities
Poison; Poisoned
Senses
Truesight 120 ft.; Passive Perception 18
Languages
Abyssal, Telepathy 120 ft.
CR
8 (XP 3,900; PB +3)
Traits
Reactive. The Bone Stalker can take one Reaction on every turn of combat.
Murder Aspect. At the start of its turn choose one mode:
Butcher: Has advantage on all of it's attacks but all attacks against it have advantage until it's next turn
Hunter: +20 ft movement + climb
Guardian: resistance to all weapon damage
Actions
Multiattack. The Bone Stalker makes four attacks.
Bone Cutless. Melee Attack Roll: +10, reach 10 ft. Hit: 14 (2d8+6) Slashing damage.
Reactions
Parry. Trigger: The Bone Stalker or another of it's allies within range is hit by a melee attack roll while holding a weapon. Response: The Bone Stalker adds 5 to its/that allies AC against that attack, possibly causing it to miss.
Comments