Small Fey
Armor Class 9
Hit Points 70 (1d20)
Speed
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
20 (+5)
WIS
21 (+5)
CHA
10 (+0)
Senses Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Type: Fairy

Abilities:

Cute Charm: If a Pokémon with Cute Charm is hit by a move that makes contact, there is a 30% chance the attacker will become infatuated. It will not infatuate Pokémon of the same gender, genderless Pokémon, nor those with the ability Oblivious.

Magic Guard: Magic Guard protects the Pokémon from indirect damage

Friend Guard: Reduces damage done to allies by 50%

Evolves by Moon Stone

Actions

Level 0

1. Charm: The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Str Mod by -2. 5ft range, Hit +0, Fairy Type, Status

1. Pound: The target is physically pounded with a long tail, a foreleg, or the like. 5ft range, Hit +Str Mod (Level+1d4) Normal Type, Physical

2. Splash: The user just flops and splashes around to no effect at all.... Normal Type, Status

3. Growl: The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Strength Mod by 1. 5ft AOE, Hit +0, Normal Type, Status

4. Encore: The user compels the target to keep using the move it encored for three turns. 10ft range, Hit +0 (can only be used again after 4 turns), Normal Type, Status

7. Sing: Sing puts the target to sleep, if it hits. Sleeping Pokémon cannot move (with some exceptions such as Snore). Sleep lasts for 1-3 turns, only can break out if makes a con saving through higher than hit. 10ft AOE, Hit +0, Normal Type, Status

9. Spotlight: The user shines a spotlight on the target so that only the target will be attacked during the turn. 10ft range, Hit +0, Normal Type, Status

Level 1

0. Sweet Kiss: The user kisses the target with a sweet, angelic cuteness that causes confusion. 5ft range, Hit+0, Fairy Type, Status

2. Disarming Voice: Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. 5ft AOE, (Level+2d4) Fairy Type, Special

3. Copycat: The user mimics the move used immediately before it. This move fails if no other move has been used yet. Take all info from copied move, Normal Type, Status

4. Double Slap: The target is slapped repeatedly, back and forth, up to five times in a row. 5ft range, Hit +Str Mod (Level+1d4)x5 Normal Type, Physical

5. Defense Curl: The user curls up and boosts its AC by 1. Normal Type, Status

6. Magical Leaf: The user scatters curious leaves that chase the target. This attack never misses, 10ft range (Level+1d6) Grass Type, Special

7. Follow Me: The user draws attention to itself, making all opposing Pokémon take aim only at the user. Normal Type, Status

8. Life Dew: The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. 5ft AOE, Heal 2d12, Water Type, Status

9. Bestow: The user passes its held item to the target when the target isn’t holding an item. Normal Type, Status

Level 2

2. Wake-Up Slap: This attack inflicts big damage on a sleeping target. This also wakes the target up, however. 5ft range, Hit +Str Mod (Level+1d8) d20 if target is asleep, Fighting Type, Physical

5. Minimize: Minimize shrinks the user, thus making the user more difficult to hit. Impose disadvantage on anyone who targets you, Normal Type, Status

8. Stored Power: The user attacks the target with stored power. The more the user’s stats are boosted, the greater the move’s power. 10ft AOE, Hit +Int Mod (Level+1d#) #= number of stats raised, Psychic Type, Special

Level 3

1. Metronome: The user waggles a finger and stimulates its brain into randomly using nearly any move. Normal Type, Status

4. Cosmic Power: The user absorbs a mystical power from space to boost its AC by +2 stats. Psychic Type, Status

7. Lucky Chant: The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. Normal Type, Status

Level 4

0. Body Slam: The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. 5ft Range, Hit +Str Mod (Level+1d10) 1d10 chance for paralyze (3 numbers), Normal Type, Physical

3. Moonlight: The user restores its own HP. 2d12, Fairy Type, Status

6. Moonblast: Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Int Mod by +1. 10ft range, Hit +Int mod (Level+2d10) Fairy Type, Special

9. Gravity: Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five rounds. Moves that involve flying can’t be used. Psychic Type, Status

Level 5

0. Meteor Mash: The target is hit with a hard punch fired like a meteor. This may also boost the user’s Str Mod by +1. 5ft range, Hit +Str Mod (Level+1d10) 1d10 for stat raise (2 number) Steel Type, Physical

5. Healing Wish: The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Psychic Type, Status

8. After You: The user helps the target and makes it use its move right after the user. 10ft range, Normal Type, Status

Level 6

Level 7

Level 8

Level 9

Level 10

Legendary Actions

 

 

Mythic Actions

 

 

Description

Extremely Effective (x4):

Super Effective (x2): Poison, Steel

Neutral (x1): Normal, Fire, Water, Electric, Grass, Ice, Ground, Flying, Psychic, Rock, Ghost, Fairy

Not Very Effective (x1/2): Fighting, Bug, Poison

Nearly Ineffective (x1/4):

Immune: Dragon

Lair and Lair Actions

 

 

Shadow_elf121

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