Twisted Photosynthesis. The carnachi regains 10 hit points at the start of its turn if it's within 5 feet of a living creature.
Grappler. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the carnachi’s space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Necrotic damage at the start of each of its turns. When the carnachi moves, the Grappled target moves with it, costing it no extra movement. The carnachi can have only one creature Grappled by this action at a time.
Multiattack. The carnachi gets 4 Flesh Rip attacks each round. It may sacrifice one attack to Grapple a creature immediately after a successful hit.
Flesh Rip. Melee Weapon Attack: +6 to hit, reach 5 ft., 2 target. Hit: 12 (1d10 + 4) Slashing damage. DC 13 Constitution saving throw or become Poisoned for 1 minute. Save again at end of turn to end condition.
Seed Spores. (Recharge 5-6) Carnachi releases a 15-foot cone of spores. Creatures in the area must make a DC 15 Constitution saving throw, becoming infected with a debilitating fungus (incapacitated) for 1 minute on a failed save and suffering 30 (3d10+4) Poison damage. Half damage only if save successful and immune to that carnachi's Seed Spores for 24 hrs. Save again at end of turn to end condition.
Description
The carnachi appears as a bipedal creature with long legs ending in taloned feet. It has multiple arms, each ending in multi-clawed hands. It's head is completely faceless. The carnachi's skin has an appearance and feel much like bark on a tree. It's multiple arms and the way they grow resemble the root system of a tree.
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