Medium Humanoid (Any Race), Any Good Alignment
Armor Class 20 (plate and shield)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, DEX +4, CON +6, INT +4, WIS +5, CHA +7
Skills Athletics +6, Insight +5, Perception +5, Persuasion +7
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Unyielding. The knight has advantage on saving throws against being paralyzed or stunned.

Divine Smite (2/long rest). When an Aegis Knight hits with a melee attack, it can choose to add (15) 3d8 radiant damage to the hit.

Crippling Blow (1/turn). When the Aegis Knight hits an enemy with a melee attack, they may choose to reduce the target's movement speed by half until the end of the target's next turn.

Actions

Multiattack. The knight makes two melee attacks.

Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  8 (1d8 + 4) slashing damage plus an additional 4 (1d6) radiant damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Turn the Tide (1/rest). As a Bonus Action, the Aegis Knight presents their holy symbol and all creatures of its choice within 30 feet regain 10 (2d6+3) HP.

Lay on Hands (1/long rest). The Aegis Knight touches one creature and restores up to 50 hit points to the creature.

Reactions

Aegis. When the Great Knight takes damage from an attack, it can use its reaction to gain resistance to the damage dealt by the attack.

Monster Tags: NPC

Habitat: Urban

DaSGuardians

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