| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +6 |
| DEX | 15 | +2 | +2 |
| CON | 17 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Disintegration. If the Bruiser dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Poison Gas.(Recharge 5-6) Each creature within 10ft of the Bruiser must make a DC 14 constitution saving throw. Failure; 27 (6d8) poison and poisoned until the end of the Bruiser's next turn. Success; Half Damage only
Multiattack. The Bruiser can make 3 greataxe attacks
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.
Cleave. Melee Weapon attack; +6 to hit, reach 5ft one target. Hit; 6 (1d12) slashing damage. The bruiser may make this attack only if it makes a greataxe attack and must be against another creature within 5ft of the original target of the last attack
Description
This is a squat construct that has similar proportions to a dwarf, It wields a greataxe and on it's back is a grate
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