Medium Construct, Any Lawful Alignment
AC 17    Initiative +2 (12)
HP 165 (22d8 + 66)
Speed 50 ft., Climb 50 ft.
Mod Save
STR 17 +3 +6
DEX 15 +2 +2
CON 17 +3 +6
Mod Save
INT 11 +0 +0
WIS 10 +0 +0
CHA 8 −1 −1
Resistances Psychic, Slashing
Immunities Poison; Charmed, Poisoned
Senses Darkvision 60ft, Truesight 30ft; Passive Perception 10
Languages Modron
CR 8 (XP 3,900; PB +3)
Traits

Disintegration. If the Bruiser dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

 

Actions

Poison Gas.(Recharge 5-6) Each creature within 10ft of the Bruiser must make a DC 14 constitution saving throw. Failure; 27 (6d8) poison and poisoned until the end of the Bruiser's next turn. Success; Half Damage only

Multiattack. The Bruiser can make 3 greataxe attacks

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.

Bonus Actions

Cleave. Melee Weapon attack; +6 to hit, reach 5ft one target. Hit; 6 (1d12) slashing damage. The bruiser may make this attack only if it makes a greataxe attack and must be against another creature within 5ft of the original target of the last attack

 

Description

This is a squat construct that has similar proportions to a dwarf, It wields a greataxe and on it's back is a grate

Newtronium

Comments

Posts Quoted:
Reply
Clear All Quotes