Shapechanger. The archon spirit magically polymorphs into a beast form that resembles a cat (speed 40 ft., climb 30 ft), a owl (5 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Celestial Sight. Magical darkness doesn't impede the archon spirit's darkvision.
Magic Resistance. The archon spirit has advantage on saving throws against spells and other magical effects.
Shock (Bite in polymorphed Form). Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) lightning damage, and the target must make a DC 12 Inteligence saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Invisibility. The archon spirit magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment in the possession of the archon spirit is invisible with it.
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