Large Aberration, Lawful Evil
Armor Class 11
Hit Points 102 (12d10 + 36)
Speed 0 ft., Fly 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
23 (+6)
WIS
22 (+6)
CHA
19 (+4)
Saving Throws STR +5, CON +6, INT +9, WIS +9, CHA +7
Skills Deception +7, Insight +9, Perception +9, Persuasion +7, Stealth +4
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Prone
Senses Blindsight 240 ft, Passive Perception 19
Languages Abyssal, Deep Speech, Telepathy 120 ft
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Creepers. The Brain of Cthulhu has 30 Creepers, and is immune to all damage while at least one of the creepers are alive. The Brain regains all creepers at dawn each day.

Cranial Maw. If the Brain of Cthulhu has no creepers left, it turns into it's 2nd form, gaining 10 ft of flying speed and its slam attack deals an extra 10(3d6) damage.

Ghosting. The Brain can pass through all solid surfaces including walls and the ground without disturbing the material it passes through.

 

Actions

Create Duplicates(2nd form only). The Brain of Cthulhu makes 3 duplicates of itself that last for 1 minute. A creature can make a DC 10 INT(investigation) check or a DC 10 WIS(perception) check to determine the right one. the DC goes up by 2 when the Brain has less than 70 hit points, goes up another 2 if at less than 45 hit points, and goes up by yet another 2 at 20 hit points. If a creature hits a duplicate, the attack does no damage to the Brain. the duplicates themselves deal no damage and the Brain cannot make more duplicates until the current duplicates fade.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  13(2d10 + 2) bludgeoning damage. 

Description

Living in the Crimson, a bloody hell spawned from a formless mass of flesh that fell from the gods eons ago. This otherworldly biome spawns monsters on its own, and its consciousness is in the Brain of Cthulhu.

Because of its likeliness to the Eye of Cthulhu, this abberation is considered "of Cthulhu", even though Cthulhu's brain is still in his alien head. Both the Eye and the Brain possess a hidden mouth, and they both go on rampages when they become vulnearble.

The Brain of Cthulhu is protected by thirty creepers, which, while under the control of the Brain, causes the Brain to become invulnerable and invincible. Only after the creepers are dealt with will the Brain become vulnerable to attacks, but even then the Brain still plays mind tricks on the opressors, creating duplicates while attacking with its crainial maw. The Brain regains its creepers at the end of each day, spawned from the flesh of the Crimson.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2019 5:44:17 AM
12
2
5e
Coming Soon
1/13/2020 6:01:07 PM
27
3
1
Coming Soon

Habitat: GrasslandUnderdark

Stormgreens

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