Huge Giant (Hill Giant), Chaotic Evil
AC 25 plate armor + Strength score    Initiative +4 (14)
HP 231 (12d12 + 40)
Speed 60 ft.
Mod Save
STR 24 +7 +14
DEX 12 +1 +1
CON 22 +6 +6
Mod Save
INT 10 +0 +5
WIS 11 +0 +7
CHA 12 +1 +1
Skills Intimidation +7, Perception +2, Survival +1
Resistances Bludgeoning, Fire, Piercing, Slashing
Immunities Frightened, Grappled, Prone
Gear Giant Spiked Club. Plate armor.
Senses Darkvision 60ft in Dim light 30 ft in Darkness; Passive Perception 14
Languages Giant
CR 8 (XP 3,900; PB +3)
Traits

Step over: if the target is a large or smaller creature the creature is unable to use its opportunity attack against the Giant

Actions

Multiattack. The giant makes two attacks, using Spiked Club or Tree Lob in any combination.

Spiked Club. Melee Attack Roll: +10, range 15 ft. Hit: 24 (4d10 + 8) Bludgeoning damage, and the target has the Prone condition until the end of its next turn.

Tree Lob. Ranged Attack Roll: +10, range 40/360 ft. Hit: 22 (5d8 + 5) Bludgeoning damage, and the target has the Prone condition until the end of its next turn.

Legendary Actions

Legendary reaction. 2/day: Deflect: The Giant is able to deflect a single spell/ranged attack sent at him back at the Target

Description

The armored Hill giant is a once in a lifetime sighting as there are very few able to be made as many are thousands of years old from fighting in the Thousand Year War as there are very few left so as I said a very rare event-Zack Tabs. Commanding officer of the 24th infantry division as said to an interviewer as an Armored Hill Giant passed by the area

Previous Versions

Name Date Modified Views Adds Version Actions
4/6/2026 4:42:41 AM
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4/6/2026 4:55:36 AM
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Monster Tags: Titanbrute

Habitat: ForestGrasslandHillMountain

Kwilson9771

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