| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +14 |
| DEX | 12 | +1 | +1 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +5 |
| WIS | 11 | +0 | +7 |
| CHA | 12 | +1 | +1 |
Step over: if the target is a large or smaller creature the creature is unable to use its opportunity attack against the Giant
Multiattack. The giant makes two attacks, using Spiked Club or Tree Lob in any combination.
Spiked Club. Melee Attack Roll: +10, range 15 ft. Hit: 24 (4d10 + 8) Bludgeoning damage, and the target has the Prone condition until the end of its next turn.
Tree Lob. Ranged Attack Roll: +10, range 40/360 ft. Hit: 22 (5d8 + 5) Bludgeoning damage, and the target has the Prone condition until the end of its next turn.
Legendary reaction. 2/day: Deflect: The Giant is able to deflect a single spell/ranged attack sent at him back at the Target
Description
The armored Hill giant is a once in a lifetime sighting as there are very few able to be made as many are thousands of years old from fighting in the Thousand Year War as there are very few left so as I said a very rare event-Zack Tabs. Commanding officer of the 24th infantry division as said to an interviewer as an Armored Hill Giant passed by the area
Previous Versions
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4/6/2026 4:42:41 AM
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4/6/2026 4:55:36 AM
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Coming Soon
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