Armor Class
15
(Combat Cloak)
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
16
(+3)
INT
12
(+1)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
DEX +7, CON +6
Skills
Perception +5, Stealth +10, Survival +5
Senses
Darkvision 60, Passive Perception 15
Languages
Common, Thieves' Cant
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Sandstorm Hunter. The Redmark Eradicator ignores the effects of heavy obscurement caused by sandstorms.
- Creatures within a sandstorm gain no benefit from being heavily obscured against the Eradicator.
- The Eradicator has advantage on attack rolls against creatures inside a sandstorm.
- The Eradicator’s ranged weapon attacks have a range of 300/1,200 ft against creatures inside a sandstorm .
- It does not suffer disadvantage at long range when targeting creatures inside a sandstorm.
Adaptive Camouflage. While the Eradicator is not grappled, restrained, or revealed by magic, it is invisible at the end of its turn.
- The first attack it makes while invisible has advantage and deals an extra 4d6 damage.
- This invisibility ends immediately after it makes an attack.
Merciless Contract. When the Eradicator hits a creature that is below half its hit point maximum, the attack deals an extra 2d8 damage.
Actions
Sandpiercer Crossbow. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target
Hit: 11 (1d12 + 4) piercing damage
If the attack is made with advantage, it deals an extra 10 (3d6) damage.
Rip. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 7 (1d4 + 4) slashing damage.
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