Armor Class
15
Natural
Hit Points
45
(4d12 + 10)
Speed
20 ft., Swim 60 ft.
STR
19
(+4)
DEX
10
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Traits
- Sunlight Sensitivity. While in direct sunlight, the undead crocodile has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Swamp Camouflage. The undead crocodile has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
- Turn Defiance. The undead crocodile has advantage on affects that turn undead.
Actions
- Multiattack. The undead crocodile makes two melee attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 9 (2d8+ 2) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail Melee Weapon Attack: +5 to hit, range 10ft., one target. Hit: 9(2d8+ 2) bludgeoning damage and the target is knocked prone on a failed DC 14 Str or Dex saving throw.
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