Glider: Ignores difficult terrain and takes half fall damage with immunity to falls below 20ft unless dismounted
Bonded Fighter: [Monster Name] form magical contracts with other crew members to elevate combat efficiency, HP and AC are shared when with 120ft, death is simultaneous
Bisect (scimitar): +3 to hit, reach 10ft, 1 target. Hit: 5(1d6+2)[slashing] damage. 10ft movement through target, ignores opportunity
Bow. Ranged Weapon Attack: +4 to hit, range 80/160 ft., 1 target. Hit: 5 (1d6 + 2) [pierce] damage.
Disengage Pulls back an additional 15ft if they have not attacked on the same round
Description
Specialised wingsail riders always moving in pairs, the barkskinned behr'hatta bond before each skirmish with magic of the old world and fight like demons, generally deployed instead of weapon emplacements on Behr ships, outriders are a common threat of banditry in the dunes of the south
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