Medium Humanoid, Chaotic Neutral
Armor Class 12 Leather
Hit Points 33 (6d8 + 6)
Speed 30 ft., Dismounted , Fly 60 ft. Mounted
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +3, DEX +4, CON +3
Skills Acrobatics +3, Athletics +4, Survival +2
Damage Resistances Fire
Condition Immunities Blinded
Gear Scimitar, Bow
Senses Tremorsense Behrfolk live and breathe the sands and with careful attention speak to the desert , Passive Perception 12
Languages Common Common, Behret, hattan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Glider: Ignores difficult terrain and takes half fall damage with immunity to falls below 20ft unless dismounted

Bonded Fighter: [Monster Name] form magical contracts with other crew members to elevate combat efficiency, HP and AC are shared when with 120ft, death is simultaneous 

Actions

Bisect (scimitar): +3 to hit, reach 10ft, 1 target. Hit: 5(1d6+2)[slashing] damage. 10ft movement through target, ignores opportunity

Bow. Ranged Weapon Attack: +4 to hit, range 80/160 ft., 1 target. Hit: 5 (1d6 + 2) [pierce] damage.

Bonus Actions

Disengage Pulls back an additional 15ft if they have not attacked on the same round

Description

Specialised wingsail riders always moving in pairs, the barkskinned behr'hatta bond before each skirmish with magic of the old world and fight like demons, generally deployed instead of weapon emplacements on Behr ships, outriders are a common threat of banditry in the dunes of the south

Monster Tags: ambusher

Habitat: CoastalDesert

Smuwf

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