Charge. If the Centaur Chieftain moves at least 30 feet straight toward a target and then hits it with a Greataxe attack on the same turn, the target takes an extra 14 (4d6) Slashing damage.
Trampling Charge. If the Centaur Chieftain moves at least 30 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Centaur Chieftain can make another attack with its hooves against it as a bonus action.
Multiattack. The centaur makes three attacks: two with its Greataxe and one with its hooves.
Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Description
The Centaur Chieftain towers above his herd. Carrying a greataxe and wearing hide armor. Numerous trophies adorn his massive form
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