Large Monstrosity, Chaotic Evil
Armor Class 14 Hide
Hit Points 100 (8d12 + 16)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Skills Athletics +6, Perception +3, Survival +3
Senses Passive Perception 13
Languages Elvish, Giant, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the Centaur Chieftain moves at least 30 feet straight toward a target and then hits it with a Greataxe attack on the same turn, the target takes an extra 14 (4d6) Slashing damage.

Trampling Charge. If the Centaur Chieftain moves at least 30 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Centaur Chieftain can make another attack with its hooves against it as a bonus action.

Actions

Multiattack. The centaur makes three attacks: two with its Greataxe and one with its hooves.

Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. 

Description

The Centaur Chieftain towers above his herd. Carrying a greataxe and wearing hide armor. Numerous trophies adorn his massive form

Habitat: ForestGrassland

KaoxVeed

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