Armor Class
15
Natural
Hit Points
20
(2d10 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
20
(+5)
CON
12
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
DEX +7, WIS +5
Skills
Perception +2, Stealth +0
Damage Immunities
Psychic
Condition Immunities
Grappled
Senses
Passive Perception 18
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Quick Jump: ANBU Worm jumps very quickly, range 20ft. (Cannot jump directly behind opponents)
Actions
Long knife Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 1) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
ANBU worms are usually young and inexperienced they wear green robes to show that they are rookies to hopefully gain mercy of foes. Due to their lack of experience they only get +5 to steal and slight of hand rolls
Lair and Lair Actions
There is a ANBU lair with larger amounts of more skilled soldiers
Comments