Medium Humanoid (Human, Kenku), Any Non-Good Alignment
Armor Class 15 Natural
Hit Points 20 (2d10 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +7, WIS +5
Skills Perception +2, Stealth +0
Damage Immunities Psychic
Condition Immunities Grappled
Senses Passive Perception 18
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Quick Jump: ANBU Worm jumps very quickly, range 20ft. (Cannot jump directly behind opponents)

Actions

Long knife Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 1) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Description

ANBU worms are usually young and inexperienced they wear green robes to show that they are rookies to hopefully gain mercy of foes. Due to their lack of experience they only get +5 to steal and slight of hand rolls

Lair and Lair Actions

There is a ANBU lair with larger amounts of more skilled soldiers 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

JaePenio

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