Medium Or Small Monstrosity, Any Alignment
Armor Class 14 Natural Armor
Hit Points 9 (2d8)
Speed 30 ft., Swim 40 ft.
STR
10 (+0)
DEX
17 (+3)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6, CON +4, WIS +3
Skills Acrobatics +7, Athletics +2, Deception +4, Stealth +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic
Damage Immunities Cold
Condition Immunities Charmed, Poisoned
Senses Darkvision, Passive Perception 3
Languages Common - has a simple understanding of the language but has not learned to speak it yet
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

This ahuizotl variant has taken on traits of shadow and ice, making it a deadly stalker on land or in water. It is slightly cold to the touch, and its fur wavers like shadow when it moves. While still a pup, the ahuizotl has not yet developed all of its abilities, and its hand is still too underdeveloped to be used to attack. It has a similar intelligence to a young human child. While they are easily tamed they have a tendency for being mischievous and an innate instinct to hunt, meaning they will not always follow commands. 

Corrupted Variant (Shadow and Ice). The ahuizotl has gained traits of the shadow and ice that are now part of its form. It gains immunity to cold damage and resistance to necrotic damage as well as vulnerability to radiant and fire damage. 

Natural Swimmer. The ahuizotl has an extra 10ft of movement when swimming, and can hold its breath for 1 hour at a time.

Mimic. The ahuizotl can mimic words or short phrases from any humanoid speech it has heard before. A creature must succeed a DC 13 Wisdom (Insight) check to notice the mimicry. 

Shadow Touched. In heavily shrouded areas, the ahuizotl can gain the effects of lesser invisibility. The effect ends when the ahuizotl enters a lighter area.

Sunlight Sensitivity. The ahuizotl has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when it, the target of the attack, or whatever it is trying to perceive is in direct sunlight or similar bright light.

Superior Darkvision. The ahuizotl's darkvision has a range of 120 feet.

Fear of Fire. The ahuizotl has an instinctual fear of fire borne from its icy core. When the ahuizotl senses it is within 60ft of substantial fire, it must make a DC 16 Wisdom saving throw or become frightened for 1 minute. As long as the fire is within range of 60ft of the ahuizotl's perception, further saving throws which are rolled at the end of its turn are rolled with disadvantage. After failing 3 consecutive saving throws for the same source, the ahuizotl's fear intensifies and it will only take actions to hide or run away from the threat. If the ahuizotl succeeds a saving throw it can no longer be frightened by fire for the rest of the encounter, or by that particular source or very similar sources of fire for the rest of the day. Small sources of fire (i.e. a burning candle, a small torch) will not trigger the ahuizotl's fear, but it will not approach them unless necessary.

Actions

Shroud. The ahuizotl envelops itself in the thick shadows of a moderately or heavily obscured area, becoming invisible as long as it remains obscured. Attacking breaks this effect.

Ambush. The ahuizotl attempts to jump out from the shadows or from being submerged underwater and frighten the target (DC 12 Wisdom saving throw).

Nip. Melee Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1(1d4 + 1) piercing damage.

Little Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 1) slashing damage.

 

Bonus Actions

Mimicry. The ahuizotl attempts to mimic humanoid speech. Creatures within 30ft must succeed a DC 13 Wisdom (Insight) check or be compelled to investigate the source of the noise. A creature can only be successfully compelled once per long rest.

Reactions

Opportunity Attack. Strike out with a melee attack against an enemy leaving range.

Monster Tags: monstrosity

PlummetingAsteroid__

Comments

Posts Quoted:
Reply
Clear All Quotes