Armor Class
13
Hit Points
1
(1d4)
Speed
5 ft., Fly 40 ft.
STR
6
(-2)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
2
(-4)
Skills
Perception +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The hawk has advantage on Wisdom (Perception) checks that rely on sight.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
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