Medium Undead, Lawful Evil
AC 21 Plate Armor    Initiative +2 (12)
HP 168 (21d8 + 63)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 18 +4 +8
Mod Save
INT 14 +2 +2
WIS 16 +3 +7
CHA 18 +4 +8
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Cold, Necrotic, Poison; Charmed, Exhaustion, Frightened, Poisoned
Gear +2 Heavy Plate; Cloak of protection; Grave Flail (+2 Heavy Flail Necrotic)
Senses Blindsight 60', Darkvision 120'; Passive Perception 13
Languages Abyssal, Common
CR 10 (XP 5,900; PB +4)
Traits

Magic Resistance. Malrec has advantage on saving throws against spells and other magical effects.

Marshal of the Dead. Undead allies within 60 feet of him have advantage on attack rolls and regain 5 hit points at the start of each of their turns.

Sigil of the Fallen — Whispering Dead. Wherever Malrec steps, skeletal hands claw up from the earth. The area within 20 feet of him is difficult terrain for his enemies.

When a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a DC15 Strength saving throw or be restrained until the end of its turn.

Grasp of the Grave. When a creature restrained by this aura takes necrotic damage from Malrec, it takes an additional 7 (2d6) necrotic damage. If a creature dies while restrained by this aura, Malrec immediately gains 1 Grave Charge.

Dullahan Form. Malrec’s head can be separated from his body without destroying him. He is immune to effects that would decapitate him, including those from a vorpal sword or a sword of sharpness. If his head is separated from his body and remains more than 90 feet away for 3 consecutive rounds, Malrec is destroyed.

Actions

Multiattack. Malrec makes two Grave Flail attacks or casts a spell.

Grave Flail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: (1d8 + 3) bludgeoning damage plus (3d8) necrotic damage. The target can’t regain hit points until the start of Malrec’s next turn.

If the target is restrained, the attack deals an additional (2d6) necrotic damage.

Harvest the Fallen (Recharge 5–6). Malrec targets up to three corpses or undead creatures within 30 feet.

  • Each corpse rises as a skeleton or zombie (Malrec’s choice).
  • Each undead creature regains 20 hit points.

Grave Surge. If at least one creature is raised by this ability, Malrec gains 1 Grave Charge.

Grim Harvest. Malrec targets one creature he can see within 60 feet. The target must make a DC15 Constitution saving throw.

  • Failure: (5d8) necrotic damage, and Malrec regains hit points equal to the damage dealt.
  • Success: Half damage, and Malrec regains no hit points.

If the target is restrained, it has disadvantage on this saving throw.

Spellcasting. Malrec casts one of the following spells, using Charisma as his spellcasting ability (spell save DC 15):

  • At will: chill touch, toll the dead
  • 2/day each: animate dead, blindness/deafness
  • 1/day each: blight, danse macabre
Bonus Actions

Apostle of Inevitability. When an undead creature allied with Malrec is destroyed within 30 feet of him, he gains one Grave Charge (maximum of 5). At the start of his turn, Malrec can expend Grave Charges as a bonus action to produce one of the following effects:

  • 1 Charge: Malrec regains 10 hit points.
  • 2 Charges: Malrec summons one skeleton in an unoccupied space within 30 feet.
  • 3 Charges: Malrec summons one wight in an unoccupied space within 30 feet.

A summoned creature acts immediately after Malrec in the initiative order.

Command Undead. Malrec commands up to three undead creatures of his choice within 60 feet. Each creature can move up to half its speed and make one attack. If a commanded creature targets a restrained enemy, it has advantage on the attack roll.

Reactions

Death Denied. When an undead creature within 30 feet of Malrec would be destroyed, he instead reduces it to 1 hit point.

Shallow Grave. When Malrec takes damage, he can transfer half of that damage (rounded down) to one undead creature within 30 feet of him.

Description

Medium Undead, Lawful Evil

Rank: DREAD EXEMPLAR; Fifth Fist; Former Faith: Kelemvor (God of the Dead); Weapon: Flail + Ritual Focus (skull reliquary); Armor: Bone-White half-plate; skeletal motifs fused into armor as if grown; Bio: Once a shepherd of the dead, Malrec now commands them. He rationalizes his fall as “accelerating the inevitable.”; Tactics: Summoner/support; raises undead mid-combat; debuffs and drains life

 

Previous Versions

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RathgarBoneScythe

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