I am a cultist of The Cult of The Seventh Toll.
Dark Runes of The Seventh Toll. The Initiate can summon a rune made of the material of the Bell that their Bellwarden rings. This rune is in the shape of a bell on fire. The rune will deal 3d6 necrotic damage in a 10ft long and 5 ft wide radius.
Punch. Punch: +4 to hit, reach 2 ft., 1 target. Hit: 12 (2d4 + 1) Bludgeoning damage.
Weeping Spears. Weeping Spears: +6 to hit, range 10/20 ft., 2 targets. Hit: 12 (2d6 + 2) Piercing damage.
Doesn't like extras.
Bad reflexes.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Dude in a black robe.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments