| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Enhanced Protection: Whenever the partner uses a restorative spell or a buff for any party member, as long as ᚲᛟᛞᚨ is within 15 feet of the partner, this activates. The spell being cast will have 2 more copies of the dice used.
Scent of Malice: ᚲᛟᛞᚨ has advantage on Wisdom checks to track Eldrich or Aberrant creatures/items.
Bastion of Mind: Allies within 10 ft of ᚲᛟᛞᚨ will have advantage on saving throws against being Frightened or Charmed.
ᚷᚱᛟᚢᚾᛞᛁᛜ ᚨᚾᚲᚺᛟᚱ× ᚲᛟᛞᚨ ᚹᛁᛚᛚ ᚨᛏᛏᚨᚲᚺ ᚺᛁᛗᛊᛖᛚᚠ ᛏᛟ ᚦᛖ ᚷᚱᛟᚢᚾᛞᛁᛜ ᚨᚾᚲᚺᛟᚱ ᚾᚨᛗᛖᛞ ᚷᚨᛁᚢᛊ, ᚨᚾᛞ ᚺᛟᛚᛞ ᚨᛖᚦᛖᛚᛟᛊ ᛁᚾ ᚨ ᚲᚺᚨᛁᚾ ᚠᛟᚱ ᛟᚾᛖ ᛏᚢᚱᚾ. ᛏᚺᛖ ᚲᚺᚨᛁᚾ ᚲᚨᚾ ᛒᛖ ᛒᚱᛟᚲᛖᚾ ᚹᛁᚦ ᚨ ᛞᚲ 24 ᛊᛏᚱᛖᛜᚦ ᛊᚨᚢᛁᛜ ᚦᚱᛟᚹ.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Lick: ᚲᛟᛞᚨ licks the wounds of an ally, providing 1d4+1 healing, 3 times per day.
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