Armor Class 12
Hit Points 29 (7d8)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws WIS +2, CHA +5
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Force, Lightning, Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Detect Life. The Weeper can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The Weeper can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Actions

Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

Horrifying Visage. Each non-undead creature within 60 feet of the Weeper that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Weeper is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Weeper’s Horrifying Visage for the next 24 hours.

Wail (3/Day). The Weeper releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

Description

The Weeper is a spiteful creature formed from the spirit of one murdered on their wedding night. Their face is wreathed in a wild tangle of hair, and their body clad in wispy rags that flutter and stream around it. It weeps uncontrollably, most often out of grief for the love it lost. 

Divine Wrath. Weepers are the undead remnants of lovers killed on their wedding day. they seek vengeance on those who wronged them, hating their murderer most of all. Should they manage to find their killer, they will curse them. As the curse takes its toll, the victim's minds, and bodies decay, until death completes their transformation into undead monsters. Weepers don't discriminate with this curse though, and many an unfortunate hunter or peasant has fallen victim to it. the only way to break the curse is to banish the Weeper for good before the victim finishes their transformation. 

Bound in Death. Weepers become forever bound to the place of their death or burial, unable to venture more than five miles from there. They're forced to relive the last moments of their life with perfect recall, forever trapped in a cycle of grief. Should they be able the curse or kill their murderer, they become unbound, and free to roam through the night, though they never stary far from their corpse. 

Shun the Day, and Haunt the Night. Weepers are nocturnal spirits and only come out when the moon is high in the sky. Sunlight is distastefull to a Weeper, so they will retreat back to its corpse come dawn. Artificial Sunlight can have the same effect, forcing the spirit back into its grave, though it will reemerge the next night. 

Undying Greif. Like most spirits, it's hard to kill a Weeper. They are vulnerable to radiant damage, and Weapons coated in Holy Oil will bypass most of its defenses. The problem is that, when the creature hits 0 hp, it dissipates, and reforms in 1d8 days. The only true way to be rid of the spirit is banishment. 

Binding and Banishment. There are a few ways to banish or bind a Weeper. The first is to burn the corpse and an item tied to the spirit on a fire made from Sage, Thyme, and White Rose Petals. The second is to coat the corpse in salt, and holy water, while reciting a prayer of binding and banishment. This doesn't actually banish the spirit, but traps it within its corpse. the body can then be given proper funeral rites and laid to rest, or disposed of in accordance with the previous method. Note: Salt binding isn't foolproof, and the spirit can eventually break free of its imprisonment given enough time or power. The Spirit can also be trapped inside binding crystals and be used to fuel various Dark rituals. Necromancers and Black Magicians value such items, and they sell for large sums on the black market. The final way to deal with the creature is True Loves Kiss. Should the lover of the spirit kiss them, granted they aren't the killer, this can free the spirit, allowing it to pass on. Keep in mind, one that the spirit was due to marry may not have been their true love, and should their true love also be the killer, then the spirit will be freed to reak havoc. 

Undead Nature. A Weeper doesn’t require air, food, drink, or sleep.

ElvishClock

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