Medium Undead
Armor Class 12 Natural
Hit Points 10 (2d8)
Speed 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
4 (-3)
CHA
4 (-3)
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics (Undead): The Bone Dog gains a +2 to hit per ally surrounding themselves or the target (whichever is higher).

Boney Boys (and girls): If the Bone Dog has only 1 hitpoint remaining, it rolls with damage advantage (roll damage then take the higher), then dissipates into dust, leaving nothing behind.

Skeletal Bond: If there is at least 1 skeleton(humanoid) in combat with the Bone Dog, they both gain 1 AC and Advantage on saving throws of all kinds.

(Passive) Bone Chattering: When entering combat solo, the Bone Dog chatters its jaw producing noise enough to alert other nearby Bone Dogs and their Bonded "Masters".

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:(2d4+2) piercing damage.

Bonus Actions

Charging Strike: As a bonus action, if the Bone Dog has used all of its movement this turn, the Bone Dog can do a lunging strike (1d4+4)[10ft +2 to hit]. If this attack hits the target must succeed on a STR/DEX saving throw (DC 12) or be knocked prone.

Description

The Bone Dog Carries itself in a similar way to a wolf or hunting dog, just long since dead and VERY hungry.

Lair and Lair Actions

 

 

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