| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +6 |
| CHA | 14 | +2 | +2 |
Spatial Anchor: ᛉᛖᛈᚺᛁᚱ is unaffected by magical terrain, gravity shifts, or nonEuclidean geometry. She cannot be teleported against her will.
Flyby: ᛉᛖᛈᚺᛁᚱ doesn't provoke opportunity attacks when she flies out of an enemy's reach
Legendary Resistance 1 per day: If ᛉᛖᛈᚺᛁᚱ fails a saving throw, she can choose to succeed instead.
ᚨᛁᛚᛖᚱᛟᚾ ᚺᛟᛚᛞ× ᛉᛖᛈᚺᛁᚱ ᚹᛁᛚᛚ ᚨᛏᛏᚨᚲᚺ& ᚺᛖᚱᛊᛖᛚᚠ ᛏᛟ ᚦᛖ ᚨᛁᛚᛖᚱᛟᚾ ᛈᛁᛚᛚᚨᚱ, ᚨᚾᛞ ᚨᛏᛏᛖᛗᛈᛏ ᛏᛟ ᚺᛟᛚᛞ ᚨᛖᚦᛖᛚᛟᛊ ᚹᛁᚦ ᚨ ᚹᚺᛁᚱᛚᚹᛁᚾᛞ ᛟᚠ ᚠᛟᚱᚲᛖ. ᛏᚺᛁᛊ ᚹᛁᛚᛚ ᚺᛟᛚᛞ ᚨᛖᚦᛖᛚᛟᛊ ᚠᛟᚱ ᛟᚾᛖ ᛏᚢᚱᚾ, ᛟᚱ ᚲᚨᚾ ᛒᛖ ᛒᚱᛟᚲᛖᚾ ᚹᛁᚦ ᚨ ᛞᚲ 30 ᛞᛖᚲᛊᛏᛖᚱᛁᛏᛁ ᛊᚨᚢᛁᛜᛏᚺᚱᛟᚹ.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage plus 1d6 force damage
Warp Breath Recharge 5-6: ᛉᛖᛈᚺᛁᚱ exhales a 15-foot cone of shimmering, translucent mist. Each creature in that area must make a DC 13 Strength Saving Throw. On a failure, a creature takes 4d6 force damage and is teleported 10 feet in a random direction. On a success they take half damage and aren't moved.
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Posted Jun 5, 2026Ah yes i love having to translate my ability’s
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Posted Jun 5, 2026It's for a campaign I am building where they slowly learn their familiars names and the final ability only is shown for a specific thing. This is only public for Foundry to grab the info.
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Posted Jun 10, 2026HOW DO I READ THIS