Medium Aberration, Unaligned
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 7
Languages Understands the languages of its summoner but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. While the Astral Summon is on the same plane of existence as its summoner, the two can communicate telepathically.

Powerful Build. The Astral Summon counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Might of the Summoner. The Astral Summon has a maximum amount of hit points equal to five times it's summoner's Wizard level.

Description

This is a creature summoned from the Astral Plane, given shape by a Summoner wizard. It follows the commands of its summoner to the best of its ability.

This is also designed to be used with the homebrew Summoner wizard tradition uploaded to D&D Beyond by AudibleShrug.

AudibleShrug

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