Diseased Skin. Any creature who touches the Akaname must succeed on a DC 16 Constitution saving throw or be poisoned until the end of that creature's next turn.
Light Hypersensitivity. While in sunlight or a brightly lit area, the Akaname is blinded and has disadvantage on ability checks and saving throws. This also applies if the Akaname is in affected by magical light.
Spider Climb. The Akaname can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Barbed Tongue. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 [rollable](2d4 + 1) piercing damage. If the target is a creature it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of that creature's next turn.
Phlegm Spit (Recharge 6): . The Akaname spits a glob of diseased phlegm at a point it can see within 50 feet. Each creature within 10 feet of there must make a DC 16 Dexterity or Constitution saving throw (targets choice) or be poisoned until the end of that creature's next turn.
Excrete Slime (1/day). The Akaname exude slime from their pores, making them immune to the grappled and the restrained for 1 minute.
Description
Akaname, or filth lickers, are grimy little creatures with red skin which is often covered in puss filled lumps, they have thick matted hair and a single beady eye. Akaname lick and consume dirt, mold, and other refuse. While not particularly dangerous, relying on their barbed tongue to deal damage, they are very agile creatures who can climb walls like insects. They are adept at hunting at night and exude a foul slime, which can nauseate even the most resistant individual. They especially enjoy spitting globs of this mucus at their enemies which burst into a rain of filth. Notably, Akaname are nocturnal creatures and are blinded by bright light.
Previous Versions
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