Armor Class
14
Hit Points
1
(1d4)
Speed
40 ft.
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
4
(-3)
WIS
4
(-3)
CHA
4
(-3)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses
Passive Perception 7
Languages
Understands the languages of its summoner but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Telepathic Bond. While the Astral Summon is on the same plane of existence as its summoner, the two can communicate telepathically.
Cunning Action. The Astral Summon can take the Dash, Disengage, or Hide actions as a Bonus Action.
Might of the Summoner. The Astral Summon has a maximum amount of hit points equal to three times it's summoner's Wizard level.
Description
This is a creature summoned from the Astral Plane, given shape by a Summoner wizard. It follows the commands of its summoner to the best of its ability.
This is also designed to be used with the homebrew Summoner wizard tradition uploaded to D&D Beyond by AudibleShrug.
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