Large Aberration, Unaligned
Armor Class 12
Hit Points 1 (1d4)
Speed 20 ft.
STR
10 (+0)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 7
Languages Understands the languages of its summoner but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. While the Astral Summon is on the same plane of existence as its summoner, the two can communicate telepathically.

Might of the Summoner. The Astral Summon has a maximum amount of hit points equal to ten times it's summoner's Wizard level.

Reactions

Guard. If a creature within 5 feet of this creature is targeted by an attack roll, this creature can impose disadvantage on the attack roll. If the attack then fails to hit the initial target, but the lower of the two rolls would hit this creature, this creature takes the damage instead.

Description

This is a creature summoned from the Astral Plane, given shape by a Summoner wizard. It follows the commands of its summoner to the best of its ability.

This is also designed to be used with the homebrew Summoner wizard tradition uploaded to D&D Beyond by AudibleShrug.

AudibleShrug

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