Telepathic Bond. While the Astral Summon is on the same plane of existence as its summoner, the two can communicate telepathically.
Might of the Summoner. The Astral Summon has a maximum amount of hit points equal to ten times it's summoner's Wizard level.
Guard. If a creature within 5 feet of this creature is targeted by an attack roll, this creature can impose disadvantage on the attack roll. If the attack then fails to hit the initial target, but the lower of the two rolls would hit this creature, this creature takes the damage instead.
Description
This is a creature summoned from the Astral Plane, given shape by a Summoner wizard. It follows the commands of its summoner to the best of its ability.
This is also designed to be used with the homebrew Summoner wizard tradition uploaded to D&D Beyond by AudibleShrug.
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