AC 14 Natural Armor    Initiative +4 (14)
HP 45 (6d10 + 12)
Speed 40 ft., Climb 30 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 14 +2 +2
CHA 10 +0 +0
Skills Acrobatics +6, Stealth +6
Vulnerabilities Fire
Resistances Piercing
Senses Darkvision 60; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits

Desert Camouflage: The Cactus Cat has Advantage on Dexterity (Stealth) checks made to hide in rocky or scrubland terrain.

Prickle-Pack Tactics: The Cactus Cat has Advantage on an attack roll against a creature if at least one of the cat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack: The Cactus Cat makes two attacks: one with its Spike-Paw Strike and one with its Mace-Tail.

Spike-Paw Strike: Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 11 (2d6 + 4) slashing.

Mace-Tail: Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 13 (2d8 + 4) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be knocked Prone.

Bonus Actions

The Cactus Cat can take the Dash or Disengage action. If it takes the Disengage action, it can immediately use its Climb speed as part of that movement.

Habitat: DesertMountain

Fushimino1

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