| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 10 | +0 | +0 |
| CHA | 6 | −2 | −2 |
Plant Camouflage. The bistleback has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The bristleback regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the bristleback’s next turn. The bristleback dies only if it starts its turn with 0 hit points and doesn’t regenerate
Bloodied Fury. The bristleback has Advantage on melee attack rolls while it is Bloodied.
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the bristleback moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Description
If a Beast such as a giant boar or minotaur dies from russet mold, the result is a bestial moldy called a bristleback, instead of a bipedal vegepygmy. Bristleback are less intelligent than other vegepygmies, but they are larger and more ferocious and have large tusks or horns used to gore enemies.
Previous Versions
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3/20/2026 9:37:30 PM
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1
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Coming Soon
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4/9/2026 7:58:21 PM
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8
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0
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Coming Soon
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