Medium Plant, Typically Neutral
AC 14 (natural armor)    Initiative +0 (10)
HP 42 (5d10 + 15)
Speed 40 ft.
Mod Save
STR 17 +3 +5
DEX 10 +0 +0
CON 16 +3 +3
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +4, Stealth +3
Resistances Lightning, Piercing
Senses Darkvision 60 ft.; Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits

Plant Camouflage. The bistleback has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration. The bristleback regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the bristleback’s next turn. The bristleback dies only if it starts its turn with 0 hit points and doesn’t regenerate

Bloodied Fury. The bristleback has Advantage on melee attack rolls while it is Bloodied.

Actions

Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the bristleback moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.

Description

If a Beast such as a giant boar or minotaur dies from russet mold, the result is a bestial moldy called a bristleback, instead of a bipedal vegepygmy. Bristleback are less intelligent than other vegepygmies, but they are larger and more ferocious and have large tusks or horns used to gore enemies.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2026 9:37:30 PM
1
0
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Coming Soon
4/9/2026 7:58:21 PM
8
0
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Coming Soon

Habitat: ForestSwamp

JoshFank

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