Armor Class
14
Hit Points
95
(10d10 + 40)
Speed
40 ft., Climb 30 ft.
STR
17
(+3)
DEX
14
(+2)
CON
18
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
6
(-2)
Skills
Perception +5, Stealth +6
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 11
Languages
Abyssal, Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Blood Frenzy. Advantage on attack rolls against creatures not at full HP
Unstable Form. At the tart of each turn, if below half HP, gain +2 damage to all attacks
Shattered Mind. At the start of combat, roll 1d4:
- 1-2: Attacks nearest creature
- 3-4: Attacks last creature that damaged it
Actions
Multiattack. 1 Bite & 1 Claw attack
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d10+3 piercing damage and 1d6 necrotic damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1d8+3 slashing damage.
Howl of Pain (Recharge 5-6). Creatures within 20ft make a DC 13 Wis save or be Frghtened until end of this creature's next turn.
Comments