Huge Plant (Half-Black Dragon)
Armor Class 12 Natural
Hit Points 97 (5d20 + 35)
Speed 15 ft., Fly 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
12 (+1)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws CON +6
Damage Vulnerabilities Fire
Damage Resistances Poison
Condition Immunities Frightened, Grappled, Poisoned, Prone
Senses Blindsight 60ft, Passive Perception 18
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Enviromental Miasma. All non plant/undead creatures in a 30ft range gets disadvantage to all CON saving throws.

Evolving Spores. After 2 turns it gains resistance to the most dealt damage so far.

Volatile spores. After 2 turns the next attack it recives, it explodes in a 10ft area dealing 2d4 +2 acid damage if failed a DEX save throw (9).

 

Actions

Soil Taker. It heals 2d8 +5 Hp, and deals 1d4 +1 poison damage and poisons all targets in a 15ft range if a CON save throw fails (11), it has a 1 turn cooldown.

Multiattack. It hits up to 7 targets in a 5ft range, with a +3 to hit dealing 2d4 +3 pierce damage.

Rooted. It restrains 1 target in a 20ft range if it fails a DEX save throw (13).

Fungi Breath. It attacks in a 60ft line dealing 2d8 +5 poison damage and blinds all targets if failed a DEX save throw (14), it has a cooldown of 2 turns.

Bonus Actions

Inject spores. It can inject a single target ally(including itself)/enemy. If an ally is injected it heals 2d4 +3 Hp and gains advantage for it's next save throw. If an enemy is injected it gets poisoned and takes 1d4 +3 pierce damage if a DEX save throw id failed (16).

Reactions

Blooming Micelium. After it gets damaged in at least a 10ft range, it does an attack in a 20ft cone, dealing 1d4 +2 poison damage and applies blind if a CON save thorw is failed (11) it only gets 3 uses for each long rest.

Legendary Actions

It gains a single point at the end of every turn (starts at 0). All legendary actions cost 2 points.

Brain Pollen (Cost 1 Action). In a 30ft range it attacks a single enemy, if a CON save throw is failed it gets mind controled for the next turn and attacks the nearest ally (can not attack the Micotic Hydra).

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Hydra corpse full of white mold.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/10/2026 6:11:59 AM
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1
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Coming Soon

Habitat: Swamp

Punk_Owl07

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