Armor Class
18
Natural armour
Hit Points
70
(10d10 + 15)
Speed
40 ft., Climb 30 ft.
STR
28
(+9)
DEX
13
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
1
(-5)
CHA
1
(-5)
Skills
Perception +13
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Frightened
Senses
Passive Perception 13
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Berserk. If below half health, roll d20.on 13+,it goes beserk. It's ac increases by 2 and it gains 10 temp hp.It does an extra 3d10+5 damage on all melee attacks and it drops all its equipment.
Keen smell: Has advantage on perception checks that rely on smell
Actions
Fist: +7 to hit, reach 5 ft.,1 target.Hit:20(2d10+9) bludgeoning damage
HAMMER:+10 to hit, reach 5 ft., 3 targets. Hit: 35 (4d10 + 13) bludgeoning damage.
Comments