Medium Beast, Unaligned
AC 14 Natural Armor    Initiative +1 (11)
HP 15 (3d6 + 6)
Speed 25 ft., Burrow 15 ft.
Mod Save
STR 12 +1 +1
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +2
Senses Tremorsense 15; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Burrow Master. Can burrow through earth, sand, clay, broken pavement and broken masonry. 

Tunnel Sense. Detects hollow spaces, thin walls and unstable ground within 15ft. 

Actions

Claw. +3 to hit 1d4+1 slashing damage

Bonus Actions

Armor Curl. The armadillo curls into a ball, gaining +2 AC until the start of its next turn. It cannot burrow after the use, gains Disadvantage against Strength DC and cannot use Saving Throws for shoving or pushing actions. 

Description

A sturdy burrowing mammal with a natural armor of plates around is back and tunneling instincts.

The armadillo is a resilent creature adapted to digging through even hardened terrain. Its plated shell allows it to curl into a defensive ball when threatened. Over generations, it developed the ability to sense hollow spaces underground, making it invaluable for locating tunnels or weak structural points. Its calm nature makes it easy to go through confined spaces.

Habitat: DesertForestGrasslandHillMountain

NatzuFullbuster

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