Clockwork Commander: All allied constructs within 30 ft. gain +1 to attack rolls and make saving throws against Slow, Stun, and Paralyze with advantage.Advanced
Temporal Relay (2/day): The Captain casts Haste or Slow (spell save DC 14), targeting up to two creatures he can see within 30 ft. (Willing allies/Enemies). No components.
Polearm Mastery: The Captain gains all benefits of the Polearm Master feat.Sentinel
Protocol: Creatures the Captain hits with an opportunity attack have their speed reduced to 0 until the end of the turn.
Multi Attack. The Captain makes three Polearm attacks
Clockwork Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d10+3) Slashing damage plus 4(1d8) Lightening Damage
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Temporal Authority (Recharge 5–6): As a bonus action, the Captain emits a localized chronal pulse. Each allied construct within 20 ft. gains 10 temporary hit points and +10 ft. speed until the end of the Captain’s next turn.
Butt Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d4+3) bludgeoning damage plus 4 (1d8) lightening damage.
) lightning damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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