AC
16
Initiative
+2 (12)
HP
45
(2d8 + 2)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
8 (XP 3,900; PB +3)
Traits
Pack Tactics. The Bloom Skorpion has Advantage on attack rolls against a creature if at least one of the Skorpion's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Stinger. Melee Attack Roll: +4, reach 25 ft. Hit: 5 (1d10 + 2) Poison damage.
Claws. Melee Attack Roll: +2, reach 5 ft. Hit: 5 (1d8 + 2) Slashing damage.
Description
Marginally bigger than the Stalker pureform, the Skorpion favours ranged combat, producing potent venom in its stinger which it then uses to incapacitate it's prey. It achieves it's range and velocity via a complex system of interconnected organic valves and gas chambers in its tail structure.
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