Medium Monstrosity, Neutral
AC 12    Initiative +3 (13)
HP 58 (9d8 + 18)
Speed 20 ft.
Mod Save
STR 17 +3 +3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 5 −3 −3
WIS 13 +1 +1
CHA 8 −1 −1
Skills Stealth +5
Immunities Acid; Prone
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Saturated Form.  The Alchemic’s body is infused with residual alchemical substances. When the mimic takes Acid, Fire, or Poison damage, it can roll a d6. On a 5–6, it regains 3 (1d6) hit points.

Unstable Residue. (1/Day) When the mimic is reduced below half its hit points for the first time, it releases a burst of unstable alchemical energy. Roll on the Alchemist’s Brew table and apply the result immediately.

Actions

Bite. Melee Attack Roll: +5(with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.


 

Alchemist’s Pouch of Wonders. The mimic carries a bag filled with unstable potions, elixirs, and poisons created over the past week.

As a bonus action, the mimic rolls a 1d8 and consults the Alchemist’s Brew table to determine which concoction it produces. The mimic uses the result immediately. 

Alchemist’s Brew 
1d8 Effect
1 Potion of Healing. The mimic regains 2d4+2 hit points
2 Alchemist’s Fire. A creature within 20 ft must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) Fire damage and catch fire. A burning creature takes 3 (1d6) Fire damage at the start of each of its turns until it or another creature uses an action to extinguish the flames.
3 Potion of Speed. Until the end of its next turn the mimic's speed is doubled, it gains a +2 to its AC, it has advantage on Dexterity saving throws, and it gains an additional action on its turn. That action can be used only to take the Attack, Dash, Disengage, Hide or Use an Object action.
4 Potion of Pugilism. For 1 minute, the mimic’s melee attacks deal an extra 3 (1d6) force damage on a hit.
5 Potion of Heroism. The mimic gains 5 temporary hit points (no concentration).
6 Serpent Venom. A creature within 30 ft must make a DC 13 Constitution saving throw, taking 7 (2d6) Poison damage on a failed save, or half as much on a success.
7 Unstable Concoction. The mixture explodes in a 10-foot radius. Creatures must make a DC 13 Dexterity saving throw, taking 7 (2d6) Acid damage on a failed save, or half as much on a success.
8 Expired Brew. The mixture fizzles, bubbles, and does absolutely nothing.

Description

The Alchemic is a mimic that takes the form of a stool in alchemical workshops. Exposure to spilled potions has granted it unpredictable alchemical abilities, which it uses through a bag of unstable concoctions.

Habitat: UnderdarkUrban

EtchSirus

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