| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +3 |
| DEX | 18 | +4 | +7 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +5 |
| CHA | 17 | +3 | +6 |
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7 to hit. reach 5 ft.
Hit: 13 or (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7 to hit. range 30/90 ft.
Hit: 15 or (2d10 + 4) Piercing damage.
- Opal Gaze. Wisdom Saving Throw: DC 15, one creature you can see within 30ft.
- Duration: 1 minute.
The stare of your gem eye can siphon life force from others to heal your wounds. On a hit, the target takes 3d6 Necrotic damage, and you regain Hit Points equal to half the amount of Necrotic damage dealt.
Until the spell ends, you can make the attack again on each of your turns as a Magic action, targeting the same creature or a different one.
Captain’s Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Description
A tall and broad frame dressed in eccentric pirate captain attire, trinkets and gems adorned all over, aquamarine coat embroidered complex silver designs, swirling around the fabric resembling wind. a large captains hat upon his head.
His left eye is missing and was replaced with a custom made gem eye made a Moon Opal. it shimmers and its colors shift in the light. The stone has been enchanted with Necromantic magic.
He has black salt wavy hair long enough to be just past his shoulders.
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